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Adobe AIR 2.0 RC and Flash Player 10.1 RC on Adobe Labs
The release candidates for Flash Player 10.1 and Adobe AIR 2.0 are now available on Adobe Labs for Windows, Mac, and Linux.
Adobe® Flash® Player 10.1 is the first runtime release of the Open Screen Project that enables uncompromised Web browsing of expressive applications, content and video across devices. With support for a broad range of mobile devices, including smartphones, netbooks, smartbooks and other Internet-connected devices, Flash Player 10.1 allows your content to reach your customers wherever they are.
A prerelease version of Flash Player 10.1 is now available for Windows, Macintosh, Linux, and Solaris operating systems.
This public prerelease is an opportunity for developers to test and provide early feedback to Adobe on new features, enhancements, and compatibility with previously authored content. Consumers can try the prerelease of Flash Player 10.1 to preview hardware acceleration of video on supported Windows PCs and x86-based netbooks. You can also help make Flash Player better by visiting all of your favorite sites, making sure they work the same or better than with the current player. We definitely want your feedback to help improve the final version, expected to ship in the first half of 2010.
Welcome to the Adobe® AIR® 2 prerelease on Adobe Labs. Adobe AIR 2 provides end users with exceptional application experiences while giving developers the easiest and most powerful way to develop desktop applications across multiple platforms (Mac, Windows, and Linux).
AIR 2 builds on the success of AIR 1 by giving developers new capabilities, and even tighter integration with the desktop. Some new features of AIR 2 include:
- Enhanced support for interacting with printers
- Support for TLS/SSL socket communication
- Support for the detection of mass storage devices.
- Advanced networking capabilities like secure sockets, UDP support, and the ability to listen on sockets.
- Support for native code integration.
- The ability to open a file with its default application.
- Multi-touch and gesture support.
- New APIs for access to raw microphone data.
- WebKit update with HTML5/CSS3 support.
- Global error handling.
- Improved cross-platform printing
- Improved security and support for enterprise and government standards.
Download and Discuss
For a complete list of features and to see what’s new, please refer to the Release Notes. For an overview of the new features in AIR 2, please take a look at the following:
- Article: Rob Christensen’s Introducing Adobe AIR 2 beta
- Video: Kevin Lynch, CTO, demos AIR 2 during the MAX 2009 keynote (5:50)
- Video: Christian Cantrell’s MAX 2009 presentation, What’s Coming in Adobe AIR 2 (62:52)
The AIR 2 prerelease is your opportunity to explore new features and communicate your feedback. Please remember that that this is prerelease software, so there will be bugs, some performance issues, and some missing documentation. Therefore, please use the AIR 2 prerelease only for testing and exploratory purposes.
More detail : http://labs.adobe.com/
Flash CS5 and other products shipping now


You can download and/or buy CS5 apps here.
Download Flash CS5 here or https://www.adobe.com/cfusion/tdrc/index.cfm?product=flash
Other way, you can log in to your adobe account then download with direct link bellow
http://trials2.adobe.com/AdobeProducts/STAM/CS5/win32/MasterCollection_CS5_LS1.exe
http://trials2.adobe.com/AdobeProducts/STAM/CS5/win32/MasterCollection_CS5_LS1.7z
http://trials2.adobe.com/AdobeProducts/MDIA/CS5/win32/DesignPremium_CS5_LS1.exe
http://trials2.adobe.com/AdobeProducts/MDIA/CS5/win32/DesignPremium_CS5_LS1.7z
http://trials2.adobe.com/AdobeProducts/PHSP/12/win32/Photoshop_12_LS1.exe
http://trials2.adobe.com/AdobeProducts/PHSP/12/win32/Photoshop_12_LS1.7z
http://trials2.adobe.com/AdobeProducts/FLPR/11/win32/FlashPro_11_LS1.exe
http://trials2.adobe.com/AdobeProducts/FLPR/11/win32/FlashPro_11_LS1.7z
http://trials2.adobe.com/AdobeProducts/THRM/1/win32/FlashCatalyst_1_LS9.exe
http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11/win32/Dreamweaver_11_LS1.exe
http://trials2.adobe.com/AdobeProducts/PPRO/5/win32/PremierePro_5_LS7.7z
http://trials2.adobe.com/AdobeProducts/PPRO/5/win32/PremierePro_5_LS7.exe
http://trials2.adobe.com/AdobeProducts/IDSN/7/win32/InDesign_7_LS1.exe
http://trials2.adobe.com/AdobeProducts/IDSN/7/win32/InDesign_7_LS1.7z
http://trials2.adobe.com/AdobeProducts/ILST/15/win32/Illustrator_15_LS1.exe
http://trials2.adobe.com/AdobeProducts/ILST/15/win32/Illustrator_15_LS1.7z
http://trials2.adobe.com/AdobeProducts/AEFT/10/win64/AfterEffects_10_LS7.exe
http://trials2.adobe.com/AdobeProducts/AEFT/10/win64/AfterEffects_10_LS7.7z
Flash CS5 banned on IPhone

Bad news for Flash developers waiting for new release of Flash CS5 to build native IPhone application is Apple banned IPhone app build with Flash CS5 or other tool like MonoTouch, Titanum, Unity and Phone Gap.
The new change to the iPhone Developer Program License Agreement, which comes as part of the release of the new iPhone OS SDK for developers, changes all that. Originally section 3.3.1 was only a sentence long, but now it has gained several more.
Here’s the new wording of the policy in question:
“3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).”
As Daring Fireball’s John Gruber points out, the new language almost certainly means that cross-compilers are banned — you have to build iPhone apps within Apple’s pre-approved programming languages or watch your app be denied access to Apple’s app stores.