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Adobe AIR 2.0 RC and Flash Player 10.1 RC on Adobe Labs
The release candidates for Flash Player 10.1 and Adobe AIR 2.0 are now available on Adobe Labs for Windows, Mac, and Linux.
Adobe® Flash® Player 10.1 is the first runtime release of the Open Screen Project that enables uncompromised Web browsing of expressive applications, content and video across devices. With support for a broad range of mobile devices, including smartphones, netbooks, smartbooks and other Internet-connected devices, Flash Player 10.1 allows your content to reach your customers wherever they are.
A prerelease version of Flash Player 10.1 is now available for Windows, Macintosh, Linux, and Solaris operating systems.
This public prerelease is an opportunity for developers to test and provide early feedback to Adobe on new features, enhancements, and compatibility with previously authored content. Consumers can try the prerelease of Flash Player 10.1 to preview hardware acceleration of video on supported Windows PCs and x86-based netbooks. You can also help make Flash Player better by visiting all of your favorite sites, making sure they work the same or better than with the current player. We definitely want your feedback to help improve the final version, expected to ship in the first half of 2010.
Welcome to the Adobe® AIR® 2 prerelease on Adobe Labs. Adobe AIR 2 provides end users with exceptional application experiences while giving developers the easiest and most powerful way to develop desktop applications across multiple platforms (Mac, Windows, and Linux).
AIR 2 builds on the success of AIR 1 by giving developers new capabilities, and even tighter integration with the desktop. Some new features of AIR 2 include:
- Enhanced support for interacting with printers
- Support for TLS/SSL socket communication
- Support for the detection of mass storage devices.
- Advanced networking capabilities like secure sockets, UDP support, and the ability to listen on sockets.
- Support for native code integration.
- The ability to open a file with its default application.
- Multi-touch and gesture support.
- New APIs for access to raw microphone data.
- WebKit update with HTML5/CSS3 support.
- Global error handling.
- Improved cross-platform printing
- Improved security and support for enterprise and government standards.
Download and Discuss
For a complete list of features and to see what’s new, please refer to the Release Notes. For an overview of the new features in AIR 2, please take a look at the following:
- Article: Rob Christensen’s Introducing Adobe AIR 2 beta
- Video: Kevin Lynch, CTO, demos AIR 2 during the MAX 2009 keynote (5:50)
- Video: Christian Cantrell’s MAX 2009 presentation, What’s Coming in Adobe AIR 2 (62:52)
The AIR 2 prerelease is your opportunity to explore new features and communicate your feedback. Please remember that that this is prerelease software, so there will be bugs, some performance issues, and some missing documentation. Therefore, please use the AIR 2 prerelease only for testing and exploratory purposes.
More detail : http://labs.adobe.com/
Replay Media Catcher – How to download FLV from Adobe TV

On Adobe TV we can find many tutorial and video for Flash, Flex, Photoshop… It can easy view online or with Adobe Media Player but sometime we need view it offline so download and store in local is best way . Almost it stream with RTMP and can’t download with normal protocol like FireFox or IDM. One of best tool to download RTMP is Replay Media Catcher tool.
Information about Replay Media Catcher
Powerful Web Video and MP3 Capture
Replay Media Catcher is the best streaming video and audio/MP3 downloader on the planet. Here’s why:
- It’s Easy: Just click “Start Recording”, then play your media, and an exact digital copy is downloaded to your hard disk. Just like that.
- It’s Powerful: Replay Media Catcher supports more streaming protocols than any other stream downloading software. And it converts files too.
- It’s Convenient: Even when Replay Media Catcher is closed, the Video History tool keeps track of all downloadable streaming media recently played on your PC, so you can save it later.
It’s Smart: Replay Media Catcher automatically names video files, and recognizes millions of songs so that it can identify and tag recorded MP3 music files. Amazing!
SourceMate 1.0.1.v04202010 available

You can download and update new version here http://www.elementriver.com/sourcemate/download-installation/
List of issues fixed since 1.0.1.v04092010:
-Email address validation during trial sign-up loosened.
-Disable Trace Statements now works properly when trace() statements don’t have trailing semicolons.
-Extract Method now properly renames arguments throughout the extracted method when renamed in the Extract Method dialog.
-Metadata content assist now properly leaves whitespace after selecting an attribute proposal.
-Generate Ant build.xml now properly uses <compc> for Flex Library projects.
-and a few other small fixes.
Flash CS5 and other products shipping now


You can download and/or buy CS5 apps here.
Download Flash CS5 here or https://www.adobe.com/cfusion/tdrc/index.cfm?product=flash
Other way, you can log in to your adobe account then download with direct link bellow
http://trials2.adobe.com/AdobeProducts/STAM/CS5/win32/MasterCollection_CS5_LS1.exe
http://trials2.adobe.com/AdobeProducts/STAM/CS5/win32/MasterCollection_CS5_LS1.7z
http://trials2.adobe.com/AdobeProducts/MDIA/CS5/win32/DesignPremium_CS5_LS1.exe
http://trials2.adobe.com/AdobeProducts/MDIA/CS5/win32/DesignPremium_CS5_LS1.7z
http://trials2.adobe.com/AdobeProducts/PHSP/12/win32/Photoshop_12_LS1.exe
http://trials2.adobe.com/AdobeProducts/PHSP/12/win32/Photoshop_12_LS1.7z
http://trials2.adobe.com/AdobeProducts/FLPR/11/win32/FlashPro_11_LS1.exe
http://trials2.adobe.com/AdobeProducts/FLPR/11/win32/FlashPro_11_LS1.7z
http://trials2.adobe.com/AdobeProducts/THRM/1/win32/FlashCatalyst_1_LS9.exe
http://trials2.adobe.com/dlm/AdobeProducts/DRWV/11/win32/Dreamweaver_11_LS1.exe
http://trials2.adobe.com/AdobeProducts/PPRO/5/win32/PremierePro_5_LS7.7z
http://trials2.adobe.com/AdobeProducts/PPRO/5/win32/PremierePro_5_LS7.exe
http://trials2.adobe.com/AdobeProducts/IDSN/7/win32/InDesign_7_LS1.exe
http://trials2.adobe.com/AdobeProducts/IDSN/7/win32/InDesign_7_LS1.7z
http://trials2.adobe.com/AdobeProducts/ILST/15/win32/Illustrator_15_LS1.exe
http://trials2.adobe.com/AdobeProducts/ILST/15/win32/Illustrator_15_LS1.7z
http://trials2.adobe.com/AdobeProducts/AEFT/10/win64/AfterEffects_10_LS7.exe
http://trials2.adobe.com/AdobeProducts/AEFT/10/win64/AfterEffects_10_LS7.7z
Flash CS5 Review

Jens C Brynildsen at flashmagazine.com just post a review for Flash CS5, if you have looking for new feature of CS5 this review is for you.
Some nice feature like : The iPhone packager, Code improvements, Code Snippets, The new formats FXG and XFL, Text Layout Framework….
Adobe Creative Suite 5

Adobe just announcing CS5 products with Design Premium, Web Premium, Production Premium, Master Collection . Discover breakthrough interactive design tools that enable you to create, deliver, and optimize beautiful, high-impact digital experiences across media and devices. Create once and deliver that same experience virtually everywhere, thanks to the highly anticipated releases of the Adobe® Flash® Player 10.1 and Adobe AIR® 2 runtimes. Maximize the impact of what you’ve created through integration of signature Omniture® technologies. Compare suite editions
Flash CS5 banned on IPhone

Bad news for Flash developers waiting for new release of Flash CS5 to build native IPhone application is Apple banned IPhone app build with Flash CS5 or other tool like MonoTouch, Titanum, Unity and Phone Gap.
The new change to the iPhone Developer Program License Agreement, which comes as part of the release of the new iPhone OS SDK for developers, changes all that. Originally section 3.3.1 was only a sentence long, but now it has gained several more.
Here’s the new wording of the policy in question:
“3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).”
As Daring Fireball’s John Gruber points out, the new language almost certainly means that cross-compilers are banned — you have to build iPhone apps within Apple’s pre-approved programming languages or watch your app be denied access to Apple’s app stores.